react-redux
.Attn: Do not use this library for processing audio events that require low latency.
Audio events are handled by React’s internal reconciliation/diffing algos and therefore the latency, in terms of audio, is huge.
Live Demo To build the examples locally, clone/fork the repo and run:
cd examples
yarn /* OR */ npm install
npm start // this will start a webpack-dev-server and open the demo in your browser
npm i react-redux-webaudio
/**
* Imports
*/
// Es6+ import
import { RRWAEngine, actionCreators, webAudioReducer } from 'react-redux-webaudio';
// Es5
const { RRWAEngine, actionCreators, webAudioReducer } = require('react-redux-webaudio');
/**
* The root reducer used in the Redux store.
*/
const rootReducer = combineReducers({
// your other reducers...
webAudioReducer
});
/**
* The application entry point.
* Best to keep RRWAEngine at the top-level but technically it can be
* anywhere, as long as it renders before any AudioEvents are emitted.
*/
ReactDOM.render(
<Provider store={store}>
<div>
<RRWAEngine />
<App />
</div>
</Provider>,
document.getElementById('app')
);
/**
* A container component that will render within the component tree of <App />
*/
const Container = connect(
state => state,
dispatch => ({ makeNoise: () => dispatch(actionCreators.emit(audioEvent)) })
)(ReactComponent);
React-Redux-Webaudio consists of three modules:
Within the context of React-Redux-Webaudio, an AudioEvent
is a function that receives one or two arguments: a reference to an instance of window.AudioContext
, anda function that when called, returns that instance’s currentTime
value.
type AudioEvent = (audioCtx: AudioContext, getCurrentTime?: () => number) => void | any;
// a semi-practical example of what an AudioEvent could look like
let audioEvent: AudioEvent = (audioCtx, getCurrentTime) => {
let oscillator: OscillatorNode = audioCtx.createOscillator();
let gainNode: GainNode = audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.type = 'square';
oscillator.frequency.value = 100;
oscillator.start(getCurrentTime() + 500); // wait half a second, then make sound.
gainNode.gain.value = 0.1;
};
audioCtx.currentTime
may result in the time when the event was queued, not invoked. Instead, use the optional function getCurrentTime
, which will return the value of audioCtx.currentTime
when the AudioEvent
is actually invoked.emit
The emit
action-creator receives a single event or an array of events.
emit
action-creator:To use your own Redux action instead of the one created by emit, the action type must be 'QUEUE_EVENT'
and the action must have an event
key with a value of an AudioEvent
or Array<AudioEvent>
.
type AudioEventAction = {
type: 'QUEUE_EVENT'
event: AudioEvent | AudioEvent[]
}
let action: AudioEventAction = {
type: 'QUEUE_EVENT',
event: (audioCtx, currentTime) => {
// do something... anything.
}
};
store.dispatch(action); // more practically, include the action within a mapDispatchToProps function.
Include the RRWAEngine component anywhere in your app (best to keep RRWAEngine at the top-level but technically it can be anywhere). It must be within scope of the Redux store containing the webAudioReducer.
class App extends React.Component {
render() {
return (
<div>
<RRWAEngine />
{/* other components would go here */}
</div>
);
}
}
ReactDOM.render(
<Provider store={ store }>
<App />
</Provider>,
document.getElementById('app')
);